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Elliott "Hilster" Hill

Computer Science for Games Student at Sheffield Hallam University and Unity Android VR Developer at their studio: Steel Minions

I’m a well-spoken individual with excellent organisation and communication skills. I’m a confident public speaker and a strong team player who’s also competent at working alone with a positive attitude and good work ethic.

I have good knowledge of C++, DirectX, Unreal, C#, and Unity. I’m currently studying many of the widely used techniques for developing artificial intelligence including: MinMax algorithms, Evolutionary algorithms, and Neural Networks. I’m also learning Genetics algorithms for my final year project where I’ll be creating an evolving subject within a God game.

Orbital Racing Prototype

2 March 2018 -

NEURAL NETWORK IMPLEMENTATION: You can find my most recent update to this project, a neural netwrok implementation, here.

This prototype is a space racing game where you use the gravitational pull of planetary objects to sling yourself around, hitting checkpoints and setting time trial scores. Mechanics such as gravitational pull from the planetary objects, and pointing and clicking to thrust your spaceship into that direction is intuitive and is achieved using Unity rigidbody velocity and vector Maths.

Key skills developed:

  • C#
  • Unity
  • Vector mathematics

© Copyright MrHilster 2018