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Elliott "Hilster" Hill

Computer Science for Games Student at Sheffield Hallam University and Unity Android VR Developer at their studio: Steel Minions

I’m a well-spoken individual with excellent organisation and communication skills. I’m a confident public speaker and a strong team player who’s also competent at working alone with a positive attitude and good work ethic.

I have good knowledge of C++, DirectX, Unreal, C#, and Unity. I’m currently studying many of the widely used techniques for developing artificial intelligence including: MinMax algorithms, Evolutionary algorithms, and Neural Networks. I’m also learning Genetics algorithms for my final year project where I’ll be creating an evolving subject within a God game.

Orbital Racing Neural Network Implementation

2 April 2019 -

This prototype is a space racing game where you use the gravitational pull of planetary objects to sling yourself around, hitting checkpoints and setting time trial scores. More about the base game can be found here.

I took my original project and implemented a neural network that uses machine learning to adapt to play the game.

Key skills developed:

  • Artificial Intelligence
  • Machine Learning
  • Neural Networks
  • C#
  • Unity

Below is the function that creates the next generation once the population of the current generation has tried to get around the course:

© Copyright MrHilster 2018