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Elliott "Hilster" Hill

Computer Science for Games Student at Sheffield Hallam University and Unity Android VR Developer at their studio: Steel Minions

I’m a well-spoken individual with excellent organisation and communication skills. I’m a confident public speaker and a strong team player who’s also competent at working alone with a positive attitude and good work ethic.

I have good knowledge of C++, DirectX, Unreal, C#, and Unity. I’m currently studying many of the widely used techniques for developing artificial intelligence including: MinMax algorithms, Evolutionary algorithms, and Neural Networks. I’m also learning Genetics algorithms for my final year project where I’ll be creating an evolving subject within a God game.

Chess-like Prototype

22 October 2016 -

This prototype is a take on Chess where you have a set amount of points to spend on pieces instead of having a standard Chessboard, with these points you can spend them on regular or unique Chess pieces with special abilities. This brings a lot more variety to your playstyle and unpredictability from the opponent you will face.

This project was created in my spare time during my second year at University in Unity using C#.

© Copyright MrHilster 2018