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Elliott "Hilster" Hill

Computer Science for Games Student at Sheffield Hallam University and Unity Android VR Developer at their studio: Steel Minions

I’m a well-spoken individual with excellent organisation and communication skills. I’m a confident public speaker and a strong team player who’s also competent at working alone with a positive attitude and good work ethic.

I have good knowledge of C++, DirectX, Unreal, C#, and Unity. I’m currently studying many of the widely used techniques for developing artificial intelligence including: MinMax algorithms, Evolutionary algorithms, and Neural Networks. I’m also learning Genetics algorithms for my final year project where I’ll be creating an evolving subject within a God game.

2D Puzzle Prototype

10 November 2017 -

This is a 2D puzzle game where you simply need to get from A to B. There will be multiple different objects and obstacles the player will face that will make achieving that goal increasingly difficult. So far I have pushable wooden crates as well as pressure plates that open trap doors and regular doors. I have a very fast and easy way to create and generate levels using a map created in Photoshop that I then input to generate levels out of my objects; this combined with a wall auto-detection system makes the level generation, iteration and testing, quick and easy to make a large number of high-quality levels.

Key skills developed:

  • C#
  • Unity
  • Mobile development
  • Level generation from files

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